Created the organization around the product
Founded Cursed Studios and established the independent production identity through which Cursed Dawn was developed and released.
Cursed Dawn is presented here as completed product work: an independent project that moved through production, external collaboration, public visibility, and commercial release.
Cursed Dawn began as an independently developed Finnish wave-survival FPS. The project progressed beyond a prototype into a commercial product supported by a publishing relationship, internationally visible promotional events, an official playable demo, and a completed Steam release. The publishing agreement ended and the title was retired in May 2026.
The professional value of the record is not a claim of large-scale commercial success. It is evidence of sustained ownership, external collaboration, measurable platform interest, and the discipline required to finish and release a real-time product.
The record spans ideation, production, publisher engagement, public demonstration, showcase visibility, release preparation, launch, preservation, and retirement.
This page deliberately avoids assigning detailed responsibilities that have not yet been mapped to project records. The current scope stays at the level supported by the founder, product, publisher, event, and release evidence.
Founded Cursed Studios and established the independent production identity through which Cursed Dawn was developed and released.
Sustained the project through development, public demonstration, external promotion, release preparation, and launch.
Worked within a publisher-supported path that connected the title to marketing, showcase, platform, and release activities.
Moved from independent production into a publicly traceable release on April 7, 2025.
What's not listed yet Detailed technical responsibilities such as specific gameplay systems, optimization, build engineering, or collaborator management will only be added after each statement is mapped to project records, credits, source assets, or repository history.
The strongest signals come from the combination of a publisher relationship, major promotional channels, platform event participation, measurable interest, and completed release.
Official trailer featured and published by IGN during IGN Live 2024.
Included in indie.io’s Gamescom 2024 lineup without overstating booth status.
Official October 2024 participant with a playable demo and defined platform impact.
The project evidence is translated into employer-relevant capability without turning the page into a résumé or using the game to imply unrelated expertise.
| Project evidence | Demonstrated capability |
|---|---|
| Founded Cursed Studios | Initiative and organizational ownership |
| Shipped on Steam | End-to-end product delivery |
| Publisher relationship | Cross-company collaboration |
| IGN, Gamescom, Next Fest | International product positioning |
| Wishlist and traffic metrics | Measurable audience acquisition |
| Multi-year lifecycle | Long-horizon execution |
| Public source archive | Documentation and evidence discipline |
Software Engineer working across simulation, Physical AI, real-time systems, and product development. Cursed Dawn remains a separate, completed proof of creative and commercial product execution.